Outside of 3d games Trio3Ds did their job and S3 was holding significant market share thanks to them. S3 came out of the closet and pulled back multiplicative alpha blending support that first Trio3D was failing in and old Virge could not do either. The addition of subtractive blending is nice but insufficient. First disaster is a bit missing from texture colors and as many users of earlier ATi chips know, format is causing heavy banding. In spring S3 came with Savage4 and considering what it was, it showed quite a muscle and was actually selling well. Sure, there are still several things this chip just cannot do.
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First Trio3D is a mess of incompatibilities, 3d drivers are just unfinished. AGP 2x is supported with texturing from system memory. Weren’t Savages cheep enough?
S3 dragged Virge into times with no tolerance for lack of multiplicative alpha blending and such low performance. That is rather cosmetic improvement since most of 2X cards tiro 8 MB of memory, more than enough for such anemic architecture. However bad news for retro gamers is lower compatibility with S3d titles.
First disaster is a bit missing from texture colors and as many users of earlier ATi chips know, format is causing heavy banding. While S3 lives till today, owned by HTC, they have remained silent since and nobody really believes they could ever make it back. However, despite strong specifications there was a widening gap between the efficiency of S3 and two biggest competitors.
Of course there are exceptions from the rule, for example Battlezone is properly rendered only by Trio3D, 2X adds funky colors on some surfaces and broken particles. S3 came out of the closet and pulled back multiplicative alpha blending support that first Trio3D was failing in and old Virge could not do either.
Gainward S3 Trio3D (VC-CEST2XAGP-4MB) 4MB AGP 1x/2x Graphics adapter
Which makes me think the core cannot be clocked higher than MX, or some new features, no matter if correctly implemented, are dragging Trio3D down. HUD problems of Formula 1, bilinear filtering in Daytona USA is on troo, most of 2D art in Populous is invisible, broken reflection map and texture transparency in Monster Truck Madness 2, broken transparency in Motoracer 2, corrupted ground textures in Mechwarrior 2, Shogo suffers from disappearing textures, world texturing in Thief trlo still impossible.
Unreal runs, but with proper lighting Trio3D gives up on texturing, so I tested flat shaded. For more screenshots see the Trio3D gallery. Video textures in Mortal Kombat 3 are suddenly missing.
Even 3DMark rrio – somewhat. The 10ns memory is ticking at MHz and core clock does not seem to raise over old classic models. Experience Trio3D fixed Lens Flares, but added new issues. This considered 2X with MHz memory is for me the most powerful Virge based card.
S3 Trio – Wikipedia
Half Life is textured, but flat shaded and with own fair deal of transparency issues. Since some gamers could not avoid Trio3D, 86c326 did not help with company reputation among them.
There is a command interface, increasing bus efficiency and support for 8 MB of memory but neither of those can really help. In minimal framerates both Trios lag a few percent more behind GX2.
What were they going through in ? Good for geeks, but completely out of place in This puts it half way between MX and GX2 framerates, but image quality is up a notch. Performance Finally how fast are those cards? Outside of 3d games Trio3Ds did their job and S3 was holding significant market share thanks to them.
Trio3D Trio3D offered great 2D and video acceleration with it’s new bit engine. Among complete failures are NHL 99, freezing Falcon 4. Savage suffered from poor drivers as well, but it was the right path.
S3 Trio3D Trio3D/2X review
Sure, there are still several things this chip just cannot do. Similar color problems are ruining Formula 1 and smaller troubles are seen in Falcon 4.
Undeniably no longer acceptable for any true gamer, S3 decided z3 use it’s immensely successful Trio brand.
It was an adequate budget 3D chip, but corporate world might respond better to continuation of Trio line rather than product clearly made for games. That is the only technical deficiency of last “decelerator” incarnation.